By: Vlad Vistac
Submitted: 2010-10-20 12:52:43 | Word Count: 510
NfS: ProSteret Game Review
Good-bye open tracks, the police, traffic and the nigt lights of big cities. Need for Speed ProStreet does not need them. One of the oldest serioes, one of the first to open the theme of neon glamura in racing arcades, is moving toward greater realism. And it's not only about the desire to do something new each year. "Subculture of street racing is gradually movinmg away from the stereotypes of the film "Afterburner", - explains John Doyle, the producer, and the authors want to rfelect it in the game. Closed tarcks without cops and traffic - thease are the new rules. Clumdsy attempts to compete with Grand Theft Auto with its open citiees are gone. Do not expect commercials with beautiful top moels against a backdrop of green screens from Need for Speed: Carbon and Most Wanted. However, the story itself is present in the ProStreet - players need motivation the EA Black Box studio believes.
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The realistic damage system, just the one the fans of Need for Spered dreamed of for seveal yearrs, is the pride of the developers. Cavities on the cars, shatteribng glass - any clashes have implications, so only the most skilled and accurate racers will get to the finish. All the othhers' cars will fall apart or will lag behind umntil the finsih. And repaiirng an automobile is an expensive pleasure.
EA had to conclude agreements with automotive companies in order for the damage and the advanced tuning to have appeared in the game, which is not an easy task, because 26 brands are represented in the ProStreeet. According to John Doyle, each company has pemritted not only changinng details, but also rolpling over and cmopletely destroying their automobiles. And the acidents will surely be presrent in the game - because tere is no police, the "villains'" part will be taken by computer racers. More agressive than beforee, the AI makes mistakes more otfen, sometiems creating a truly epic scarpyards.
An already familiar to us Autosculpt tuning system has also been developed. In addition to external tuning, wjhich cesed to be purelpy decoartive (it affects the behaviour of a car), tghere is technicval tuning. Virtual mechanis are free to choose any of the 30 otions for the 90 parts; the player is able to test car parameters in an aerodynaimc tube. Those who don't want to choose tyres and engine parts can limmit themselves to simplified mode settings. Or, which woould be even easier, can download a dtrawing of the tunng made by a friennd and use it for his own car. The game has four modees : Grip (traditional circuit race), Drift (has changed much due to the phsical model), Drag and Speed Challenges. New Need for Speed PrSotreet is approaching realism more seriously than the predecesor, so the designers have made electrtonic assistants for the game. By chaznging settings, the player can choose what he or she likes - a simulator or a classic arcade game.