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Terry A Mitchell

The Console War - Three Decades and Counting


By: araikordaina katamdi
Submitted: 2010-08-28 02:01:25 | Word Count: 614


With the recent release of Microsoft's Xbox 360 and the upcoming releases of Sony's PS3 and Nintendo's Wii, gamers a like are becoming more attentive to the fierce competition and techniques used by these three major players of the video gaming industry.

It all began in 1972 with a unit you may remember - Magnavox Odyssey. While Magnavox's efforts were short lived, they are still remembered to play a serious role within the establishment of the home-based mostly video game console. Of course Atari was next in line with a brand new and earlier 'evolutionary' game - PONG. As simplistic as the sport was, it was loved by consumers worldwide and helped launch Atari's name into the 'big books'.

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The newly created gaming business was gaining strength and the general customers interest. However as 10 years passed the video gaming trade was regarding to crash. In 1983, consumers criticized the shortage of quality console games with the emergence of home-based mostly computers, gamers began to lose religion in the console. Breaking the silence in late 1983, Nintendo introduced the Famicon (Nintendo Entertainment System). With the discharge of the Famicon came the birth of Super Mario Bros. a signatory series to the Nintendo brand.

Nintendo's dominance was challenged by Sega who entered the market with their Master System. Despite Sega's efforts, their Master System barely captured any market share and made little profit. The company refused to face defeat and shortly there once released the Mega Drive/ Genisis in 1988, two years before Nintendo's release of the Super Nintendo (SNES).

Moving along, the video gaming world became divided into the thirty two-bit vs. 64-bit machines. The first wave of systems that entered the market was the 3DO and Atari's Jaguar. While both systems were powerful for their time, neither was in a position to outperform Sega or Nintendo who both dominated the market till 1994. On December 3 1994, Sony launched its Playstation system and enjoyed a successful launch. Nintendo followed two years later with their sixty four-bit offering, the Nintendo 64. Even at this stage Nintendo created the controversial call of releasing a cartridge based mostly system arguing that it would scale back load times and minimize piracy.

Sega fought back one last time in 1998, releasing the Dreamcast. Whereas Sega's efforts were sturdy, the company failed to make ends meet when Sony released the successor to their 1st console - the PS2 (in 2000). In 2001 Nintendo released it's Gamecube targeting a younger market. Both corporations had established their own brands and proved themselves to the gaming community. Sony's system was challenged in 2001 when Microsoft entered the world with their Xbox.

We tend to are currently in a very new generation of console gaming. While Xbox 360 is currently offered the ps3 and Wii are thanks to unleash later this year. Previously, Sony dominated in market share, but this can be forecast to alter with the new generation of gaming. Additional than ever it is vital to offer the best innovation, greatest power and most of all the greatest games.

Thus who can dominate the market this generation? This is often difficult to answer, however as a gaming enthusiast, I strongly believe that competition between the 3 companies ultimately suggests that better games for you - the gamer.

Author Resource:- Brooks sanders has been writing articles online for nearly 2 years now. Not only does this author specialize in Console Systems (Gaming), you can also check out his latest website about:

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