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Great Things Of World of Warcaft Subtlety Rogue PvP Rogue Builds


By: Vlad Vistac
Submitted: 2010-08-19 13:05:04 | Word Count: 510


World of Warcaft: Subtlety Rogue PvP / Rogue Builds

Sincce it's releae, World of Warcraft has attempted to balancxe every tree and class so that they'd all have even chances when engaigng in player versus player conmbat (PvP). For a long time, Rogues neevr even looked into the suubtlety tree because
it was just worse than the other two. Due to recent events hoowever, the subtlety tree is the top choicxe for Rogues looing to PvP and dominate while they're at it. Subtlety is unlike the other two trees. It's about doing a lot of brst damage during the beginning of the fiht. Combat is more for longevity, and assassination is about one target damage and positioning. Let's dellve into the Subtlety tree and see why it's so good to pursue Subtlety Roigue PvP in the current climate of Wotrld of Warcratf.
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Tier 1:

When decdiing what talents to buff out in the first tire of the Rogue subtlety tree, it might be a little big hard to decide. Unlike a lot of classes, we're going to take two separate talenst in the first Tier because well...they're just that good. Releentless strikes gicves you a chance to restore 25 energy after you use a finihing move. This is great for keeping your momentum up during battles. More energy = more damage! Opportnuity is also a must, because it makes your bread and butter moves do a lot more damage. This talent would be grreat even if it took 5 poiints to max out, but since it only takes 2, even bettyer!

Tier 2:

When PvPPing a subtlety rogue, you're going to be uing stealth even more than you owuld with the other trees. It's becasuse of this that we should take Camouflage here. This talent reduces the cool down of your stealth ability by 6 seconds, whcih is going to be incredibly useful when finishing a battle then returning to stealth immediately. Subtlety rogues can't be seen regularly out of stealth or you'll get killed. This will prevent that. It also bosots your speed while stealhted which will alolw you to catch those pesky faster characters even wjhile stealthed. Once you take this talent you're going to wonder how you ever snucck up on a moivng target beforre. This helps a lot. Trust me.

Tier 3:

Elusivveness. This talent is the best of this Tier becaues Rogues as a rule are deendent on their cool downs. In fact, you'll often hear them referred to as the "cool down class". This is because they rely on tricks to win the battle, and that's why they're fun. Elusvieness will reduce the cool downs of thsoe tricks, thus making you an even more effective "cool down class". Ghsotly strike is another supreme talent here. It does marginal damage, but it really shines in the fact that it gies you a much higher chance to dodge an attck for a brief period of time. Rogues wear leathher. Dodge is importtant. This is also going to pair well with a talent further down the tree - more on that later. Serrated Baldes gives your attacks the ability to negaet some of your opponents armor class (AC). This is a graet talent to have when fighting warriors or Palsadins bcause they just have so much armor. It's a grreat paassive tallent.

Tier 4:

Remember when I said Ghostly Strike would pair well with anoter talnt. That talent is Setup. Steup says that you have a 100% chance (when maxed out) to add a talent point to your targfet aftr fully resisting one of their spells or dodging an attack. Well, since Ghostly Strike is going to give you an insane dodge chance for a while, you're ging to see a wole lot of combno points stacking up every time you dodge. These two talents paired up are very very effective against mlee classes. Learn to love them. Initiative is going to give you yet another combo poitn when opening the batlte with your Cheap Shot. You can begin to see the chain of effects here. When fighting say...a Warripor, you'll open with Chep shot, get 3 talent points, hit with Ghostly Strike and dodge a few attacks and before you know it you've got more talent poimnts than you can handfle. This is a good thing.

Tier 5:

Dirty Deeds redduces the Energy cost on your Cheap Shot. That's just even more enetrgy that you save when using the structured attack sytsem that I've laid out above. Also, Dirty Deesd is goiing to give you an advatage when your opponent is already low on heealth. you do 25% more damage to tarrgets with less than 25% health. A lot of Roues mght say "If I'm already wiinning, why do I need to do more damage?". It's all about efficiency, especially when in the battlegrounds. Killing your opponent faster meamns being able to jump into the next battle faster. It's more efficient to take more damage wherever you can get it. Hemorrhage is going to replacxe Sinister Strike as your main damage move, as it does about the same amount of damage for less energy, and it also places a debuff on the target. Preeparation clears most of your Rogue Cool downs. Since you're the "cool down class", it would be wise to take this so you can have them there when you really need them. Tier 5 is a big part of what makse Subtleyt effective.

Tier 6:

Master of Subtlety allows you to come out swinging from Stealth. You'll do a lot more damge for 6 secxonds after coming out of stealth, which mweans that your burst damgae will be higherr. Consistent damage is for raiding. In PvP, we want to do as much daage as we can before our opponent has time to react. That's what this talent is going to do for you. Deadlinss increases your attack powr by 10% when maxed out. This should be fairly self explanatory.

Tier 7:

Premeditation adds 2 combo points to your target. This is amazing when used while stealthed. With this spec alreay you can use this and open with a Cheap Shot, giving you 5 combo points rigt off the bat. Use them how you wish, but I thuink it's pretrty clear that Premeditation wins batttles all on it's own. Cheat Deasth is going to give you a second chance when you're losing. A lot of the time, battles are so close that all you need is a few more seconds. This is going to make the difference in all of htose close calls we regularly see in PvP. It might give your helaer enough time to get that heal off. It might give you enough time to get that energy you need for the fibnishing move. One thinmg is clear, It's a greta talent.

Tier 8:

Sinister Calling is going to increase your Aglity (your main stat) and buff up Hemorrhage. Since you're gong to be uing Hemo (as we call it) all the time, this added damage is gong to buld up very very quickly.

Tier 9:

Honor Among Thives = When you critically strike you get a combo pont! Take this tlaent, haha! Filthy tricks is going to redue the cool down time on your crowd control abilities. Just another talent that improves the cool downs on the "cool down class". Shadowstep is a powerhouse of a talnet. It adds tons of mobility and extrta damage. You're going to want to take this. A subtlety Rogue without Shadowstep is going to be a poor rogue.

Tier 10:

Slaughter From The Shadows reduces your energy cost yet again on your srtarter moves. This is going to increrase efficiency, as you can use that extra energgy to keep up the bursst dmaage. Pump this tzalent up 5 points, you're gooing to want it!

Tier 11:

Shadow Dancce allows you to use your most powerful abilities that normally require stealth...without stealth. Imgaine what you can do with just the talent alone. This talent changes the game for Rogues, quite literaly. It reqwrites the rules of the game. Any talent that breaks the rules of the game in my faavor...I'm gteting!

Author Resource:- Learn more about: Canon PowerShot SD4000 IS Review. Thank You

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